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How to load UDIM textures?

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How to load UDIM textures?

Unread postby kirkr22 » Fri May 04, 2018 1:46 am

I understand even less after reading the help topic. Could somebody explain please how to load an object without gazilion separate materials and just having a single material and a set of UDIM textures : asphalt_u1_v1.tif ; asphalt_u1_v2.tif; asphalt_u2_v1.tif and so on
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Re: How to load UDIM textures?

Unread postby gjennings » Fri May 04, 2018 9:48 am

Hi,

we use Mari's file naming convention:

Set the "Filename" attribute to: asphalt.<UDIM>.tif

Cheers,
Greg
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Re: How to load UDIM textures?

Unread postby kirkr22 » Fri May 04, 2018 3:19 pm

I don't use Mari.
I am trying to use a huge piece of geometry exported from Reality Capture using UDIM textures. Is it still possible?

What's "filename" attribute and where exactly should I put that <UDIM> thing?

What about importing the geometry itself, should I do a new UDIM based texture map and connect it to each Front color input of many materials obj file from Reality Capture comes with ? it has a separate material for each of the texture pieces.

ps. Looks like I figured what was the problem. I just didn't let Clarisse enough time to load all the texture files so it looked like not working.
Last edited by kirkr22 on Fri May 04, 2018 4:00 pm, edited 1 time in total.
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Re: How to load UDIM textures?

Unread postby sam » Fri May 04, 2018 3:26 pm

Hi there,

The convention you are using is not UDIM but UV TILES (Mudbox)
https://clarissewiki.com/3.6/uv_tiles.html

Cheers,
Sam Assadian
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Re: How to load UDIM textures?

Unread postby kirkr22 » Fri May 04, 2018 4:02 pm

Thank you, Sam
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