Page 1 of 1

Tell us the truth

Unread postPosted: Tue Jun 05, 2018 4:44 pm
by vandam
Image

Admit it - you had somebody copy and paste stuff all day long to get this amount of polygons in the scene.

Let's take that into perspective. The biggest scene I have built yet was a forest scene back in 2013, like 1 billion polys. No big deal today I guess. Let's say the area was 200x200m, thats 40k sq meters, 1/25 of 1 square km. Let's duplicate the forest 100 times and build an island. That gives us 4 square km and 100 bilion polys. Going further - let's plant trees all over the surface of the earth.
40 sqkm = 1 trillion
400 sqkm = 10 trillion
4000 sqkm = 100 trillion
40000 sqkm = 1 quadrillion
400000 sqkm = 10 quadrillion
4000000 sqkm = 100 quadrillion
40000000 sqkm = 1 quintillion
160000000 sqkm (surface area of the land) = 4 quintillion

What the hell? What are you trying to build? 20 freaking quintillions? Admit it - you are secretly employed by NASA and your task is to make some kind of interactive model of our solar system.

And here I am at work, 200 million polys and max barely hangs there :D

Freaking impressive.

Re: Tell us the truth

Unread postPosted: Tue Jun 05, 2018 4:47 pm
by dboude
Hi,

Just scatters the scatter of the scatter that scatter the scatter that scatter the scatter of the original scatterer...

And it was on a laptop :mrgreen:

Cheers ;)

Re: Tell us the truth

Unread postPosted: Tue Jun 05, 2018 10:23 pm
by mdkai
I'm more scared about the fact that some coder knew the day would come and implemented the named number settings ..how much more until the HUD says "WTF-illion" :D

Re: Tell us the truth

Unread postPosted: Wed Jun 06, 2018 6:58 am
by sam
If I recall correctly the last unit is decillion: Good news! You can still have fun and learn big numbers with Clarisse!

Re: Tell us the truth

Unread postPosted: Wed Jun 06, 2018 11:07 am
by vandam
Image