by jeff_bartzis » Tue Nov 20, 2018 5:56 pm
Once again thank you all for the awesome suggestions.
Essentially I'm generating a bunch of image assets for use in a game. and each asset will have multiple different layouts and different variations per layout. So I set up a bunch of different user variables with the variable editor to use in the file name, to help with filename parsing later on. Essentially my problem was that I just didn't like how the frame padding added extra, unnecessary info. Though, it wasn't a major issue really - easy enough to batch rename, after the fact, in bridge or something.
Though, dboude, I did not realize you could shorten the number with the use of hashes. Should have been obvious as this is pretty standard (all those years of using nuke, and I totally forgot, haha). Anyway, this brought up an idea to use animated geometry and render out 3 frames with the different states of the geometry. In the end, I think this will save me time, rather than have multiple different images for each state. I think this is a more procedural solution. So thank you for that!
And bvaldes, Cheers! This looks like another great alternative solution. Python is a bit outside of the scope of my capabilities at this point, even with the clear comments in there. Not that I wont experiment with this later on or anything. For this particular project I'm dealing with hundreds of different images for various states of different assets and I wish I took the time to learn python years ago!
Anyway, thanks again all for the great help!