My old former co-workers kept suggesting I use a GPU renderer for my personal work (like Octane or Redshift), and upon that advice I went heavily into learning Octane, however after discovering Clarisse I found I was much happier with the Clarisse interface and features. I could build anything I wanted and it would render. Where-as when I was trying to use Octane my time tended to be split between artistic decisions and then trying to ration the amount of VRAM I had work with. With Octane I often had to do separate renders with bits of geometry turned off (so it all could fit on my video card)
My earliest Clarisse tests were throwing my heaviest Zbrush assets as my friend's gaming laptop with clarisse on it and seeing if it could render. I was very impressed.
I was interested in taking advantage of the Black Friday sale Clarisse has going on right now... but I had questions about the viability of online renderers for clarisse. The main reason why my co-workers suggested I get a GPU renderer was because any of the CPU renderers would be too slow to render camera moves (as I don't have my own farm). I would have to rely on some sort of service like Foxrender as it can take several hours to render a single frame on the computer I have now. -- especially when I'm using any kind of volumes or VDBs.
I was interested in the viability of using online renderers. I found Foxrender through the Isotropix site although there wasn't any Clarisse icons on the foxrender site itself.... so contacted them.
I was confused about how it was possible to transfer my project folders to them and have everything show up properly. I asked them about a render archive as well...
This is what they told me:
"Secondly, there is no need to create the render archive; Please just upload the .project file together with all the elements which are necessary for the rendering that include the OBJs, alembics, textures, etc. Make sure the path are the same as your local which will be fine.
Thirdly, Please do not use C nor D drive letter if your are using absolute path;
Fourthly, I know you have all assets stored on several locations, Please just make sure the files could be run successfully at your side and upload the files to our server with the same location."
When I opened my clarisse project file in notepad there were tons of paths pointing to my D drive, as that is where all my assets are. So that's already breaking that rule...
Did I set up my project wrong? Is there some sort of export that can give absolute paths to the project itself? -- or is this just how the PLE version organizes itself?
Obviously I can't try any of this out yet. I'm still on the PLE version of Clarisse. I needed more information before I take the jump.
Sorry if this question about asked before. I did try to do quite a bit of searching to see if there was any specific tutorials with concerns to Clarisse and online renders before I started contacting anyone.
Thank you