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New Emitter Material ??

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New Emitter Material ??

Unread postby tom_tm » Thu Jan 31, 2019 9:47 pm

Hi,
fantastic to get the hands on 4.0!! Great release!!
But I remember that I saw in an earlier video something about a new Emitter Material for "Scattering Lights".
Is is something coming in the future or did I miss a button somewhere? 8-)

Greets Tom
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Re: New Emitter Material ??

Unread postby vandam » Thu Jan 31, 2019 10:10 pm

I guess it didnt make it to this release since I can't find it either
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Re: New Emitter Material ??

Unread postby atnreg » Thu Jan 31, 2019 11:07 pm

Yes that video is still in the News section, just checked it out to be sure but in real 4.0 there is only the same old emission :(
That's pity, I was waiting for that feature but otherwise 4.0 looks great :)
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Re: New Emitter Material ??

Unread postby mdkai » Fri Feb 01, 2019 12:32 am

I guess it still needs some debug time.. no worries im pretty sure it will come with the next SP packs ;)

New version looks great and i love the layered alembic feature, as i currently do a lot of blendshaping animation abc in Maya to the render mesh. This way its by far easier and more effective !
Join us at the Discord https://discord.gg/G5cJj9A
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Re: New Emitter Material ??

Unread postby tom_tm » Fri Feb 01, 2019 3:27 am

yes, new version really rocks, much better render quality with the enhancements... and I also like the expressions...and the heat maps...
gratulation Isotropix!!!!
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Re: New Emitter Material ??

Unread postby sam » Fri Feb 01, 2019 9:28 am

Thanks!

FYI, this is not a new Emitter material. It's a whole new way of rendering arbitrary geometric lights in Clarisse.

Unfortunately this feature couldn't make it for 4.0 release. It's a super complex feature which is why no other renderer has ever attempted to offer something like this before. More importantly, as we are talking about considering any geometries as lights, this means that we must support it in a way that it has to support Shading Layers, Displacements, Motion Blur, Deformation Motion Blur, Infinite Scattering Nesting, Per Instance Time, Memory De-duplication all this with super fast build times to be à la Clarisse (interactive). I'm not even discussing about memory foot print, sampling algorithms etc...

Anyway, this feature was one of the main reason why 4.0 got delayed. As I didn't want to delay 4.0 any further, I decided to release 4.0 without it.

Don't worry, we now cracked out all the problems and I'm pretty confident it's going to be released in the near future but I can't give any ETA.

Meanwhile enjoy 4.0 ;)
Cheers,
Sam Assadian
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Re: New Emitter Material ??

Unread postby tom_tm » Fri Feb 01, 2019 10:26 am

Thank you Sam,
I can imagine that this new light technology is ultra complex to integrate,
and yes, it will be a unique and very handy feature.
Nevertheless, the 4.0 release contains really great and innovative features.
I also think that they way Isotropix releases the new features let us keep the
overview about all new stuff. In many other packages you get countless additions
you might never discover :-)


Greets Tom
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Re: New Emitter Material ??

Unread postby atnreg » Fri Feb 01, 2019 8:29 pm

Sam, thank you very much for explanation and reason for the delay :)
And yes I understand perfectly that the new light system is very complex and also I thank you for still releasing the 4.0 because I have now watched the videos and it is amazing! The expression system is absolutely great as of course all other new features as well!
Now we have some time to get used to other features first :mrgreen:

Thank you very much again1 :)

Antti
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Re: New Emitter Material ??

Unread postby Kramon » Fri Feb 01, 2019 9:07 pm

sam wrote:Thanks!
no other renderer has ever attempted to offer something like this before.

wait what? What about blender cycles? It use mesh based material based lightening since day 1. and it is coded on CPU, openCL and CUDA. maybe u can look up the code? or i am missing something.
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Re: New Emitter Material ??

Unread postby sam » Fri Feb 01, 2019 10:00 pm

You are missing something
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