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Clarisse 4.0 light shadow bug?

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Re: Clarisse 4.0 light shadow bug?

Unread postby vandam » Mon Feb 04, 2019 4:32 pm

I might be wrong - but once new emissive material is released we might be able to get rid of this - right now I can't select a light and tell it to exclude another one from occlusion, but once it's not a light but a piece of geo - it might be possible. Guys?
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Re: Clarisse 4.0 light shadow bug?

Unread postby sam » Tue Feb 05, 2019 11:37 am

Ok guys, we've added a new flag Unseen By Shadow Rays (on by default) that removes the lights occlusion during diffuse ray computation.
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Re: Clarisse 4.0 light shadow bug?

Unread postby atnreg » Tue Feb 05, 2019 1:25 pm

Thank you very much, I think that solves this problem perfectly! :mrgreen:
Is that going to be hotfix or do we have to wait until first SP1? I assume SP1 is not going out as easily as hotfix, that's why I ask ;)

Anyway, this big problem will be solved sooner or later, now it is now only matter of time, no need to worry anymore :)

Thank you!

Antti
AMD Ryzen Threadripper 2990wx (32 core, 64 thd),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4.0b,Houdini,Fusion360,Blender,ZBrush,Onyx,SubstPnt...
Clarisse since 2016-09-29 (Py 2017-01-04), Python since 2016-11-10
I do all 3D stuff for fun, no business
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Re: Clarisse 4.0 light shadow bug?

Unread postby sam » Tue Feb 05, 2019 1:28 pm

No ETA but we will try our best to deliver this ASAP
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Re: Clarisse 4.0 light shadow bug?

Unread postby atnreg » Tue Feb 05, 2019 1:33 pm

OK, thank you! I didn't expect any ETA, just will it be hotfix or SP but I know you do your best so the method does not matter :mrgreen:
AMD Ryzen Threadripper 2990wx (32 core, 64 thd),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4.0b,Houdini,Fusion360,Blender,ZBrush,Onyx,SubstPnt...
Clarisse since 2016-09-29 (Py 2017-01-04), Python since 2016-11-10
I do all 3D stuff for fun, no business
atnreg
 
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Location: Helsinki, Finland

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