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Scatter different rocks (say 100 variations)

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Scatter different rocks (say 100 variations)

Unread postby lookdev » Tue Feb 05, 2019 9:06 am

Any idea how I can scatter a lot of variations of rocks on a terrain?
obviously the rocks have been generated procedurally, hence the richness, but can I make use of that richness of variations in Clarisse.
I know there is "scatter rotation variance " if you use one rock to give the impression they look different, but I need really different rocks to be scattered.
Is it possible and how? (other than adding > 100 scatterers)
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Re: Scatter different rocks (say 100 variations)

Unread postby dboude » Tue Feb 05, 2019 9:28 am

Hi,

If you need really different rocks to be scattered, you have to change the shape. So, you can use displacement on one copied rock to add variation or import several different rocks.

Cheers
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Re: Scatter different rocks (say 100 variations)

Unread postby Jason_ » Tue Feb 05, 2019 7:13 pm

Hi,

Just add all of your rocks to the scatterer's geometry list. You can even adjust each rock's probability or use a texture to control which is chosen.

See: https://www.clarissewiki.com/4.0/geometry.html
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Re: Scatter different rocks (say 100 variations)

Unread postby dboude » Wed Feb 06, 2019 9:51 am

Thanks Jason, I didn't understand the question. I missed an S on rockS :oops:
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Re: Scatter different rocks (say 100 variations)

Unread postby lookdev » Thu Feb 07, 2019 8:40 am

Thanks a lot, both.
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Re: Scatter different rocks (say 100 variations)

Unread postby esmith » Fri Feb 08, 2019 12:39 am

You will find that with scatter variation you may not need to many individual rocks, maybe just 5% of that library would be enough.
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Re: Scatter different rocks (say 100 variations)

Unread postby Kramon » Fri Feb 08, 2019 2:42 am

honestly with 360 rotation and 10 deg tilt. set to 10 jump. 3 rocks is enough for extra realizm u can drop 5. + random scale.
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