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problem of cellular noise

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problem of cellular noise

Unread postby claxuexizhe » Fri Feb 08, 2019 5:30 am

Hello! I rendered a scene and saw that the effect is different under the windows system and under the Linux system. Later, I saw the problem of cellular noise. I found that the original form of the noise is different under these two systems. The effect of rendering is different. How can I solve this problem? Please forgive me for using Google Translate.

https://monosnap.com/file/rcEXZyC39NaPT ... Oqz6H7nb8K
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Re: problem of cellular noise

Unread postby dboude » Fri Feb 08, 2019 3:31 pm

Hi,

This is due to the nature of the compilers. There are not identical from a platform to another. We'll see if there's a way to fix it.

Edit : To solve the problem you can bake your cellular noise in a texture file.

Cheers ;)
Démian
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