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Question regarding blurry camera projection

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Question regarding blurry camera projection

Unread postby dead0725 » Fri Oct 04, 2019 4:53 pm

Hey guys. I'm posting since I encountered a camera projection problem. When I project my texture onto the geometry, the texture itself gets blurred. Is there any way to resolve this? I tried my best to search through the Internet but had no luck. Please help! Thanks!

P.S. I thought it might be a filter problem but I couldn't find a way to turn it off... It seems that you cannot turn off the filtering in the texture property. I'm using Clarisse iFX 4.0 SP2b x64.
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Re: Question regarding blurry camera projection

Unread postby dboude » Mon Oct 07, 2019 8:46 am


The texture should be neat.

If you don't want any filter on a texture map file, set the interpolation mode of the TextureMapFile to "nearest neighbor". Otherwise, if you are using mipmap you can control the quality of it with the mipmap quality.

Without any project/snapshot/settings it's hard to say what can cause the issue.

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