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An object on the surface of water

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An object on the surface of water

Unread postby 451549728 » Mon Oct 07, 2019 10:22 am

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An object on the surface of water will have a black edge where it intersects
For example,,Fallen leaves floating on the water
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Re: An object on the surface of water

Unread postby dboude » Mon Oct 07, 2019 11:22 am

Hi,

There is an epsilon that causes this at a really low scale. A workaround would be to scale up your scene.

Sorry for the inconvenience.

Cheers ;)
Démian
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Re: An object on the surface of water

Unread postby 451549728 » Mon Oct 07, 2019 2:14 pm

dboude wrote:Hi,

There is an epsilon that causes this at a really low scale. A workaround would be to scale up your scene.

Sorry for the inconvenience.

Cheers ;)

Thank you for your answer,How w to quickly scale the whole scene?
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Re: An object on the surface of water

Unread postby dboude » Mon Oct 07, 2019 2:20 pm

Parent everything to a locator and scale up the locator. Your light should be in physical mode.

Cheers !
Démian
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Re: An object on the surface of water

Unread postby 451549728 » Mon Oct 07, 2019 2:35 pm

dboude wrote:Parent everything to a locator and scale up the locator. Your light should be in physical mode.

Cheers !

thank you .
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Re: An object on the surface of water

Unread postby 451549728 » Sat Oct 19, 2019 5:31 pm

I found a serious problem, because my scenes are based on the real scale, there is something wrong with the rendering now, does that mean clarisse cannot be made according to the real scale???
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Re: An object on the surface of water

Unread postby dboude » Mon Oct 21, 2019 2:19 pm

Hi,

Your case is very particular, meshes are penetrating each other with transmissive material. You can perhaps render the water on a separate layer in which you scale up the needed object.

Sorry for the inconvenience.

Cheers
Démian
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