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An object on the surface of water

Unread postPosted: Mon Oct 07, 2019 10:22 am
by 451549728
Image
An object on the surface of water will have a black edge where it intersects
For example,,Fallen leaves floating on the water

Re: An object on the surface of water

Unread postPosted: Mon Oct 07, 2019 11:22 am
by dboude
Hi,

There is an epsilon that causes this at a really low scale. A workaround would be to scale up your scene.

Sorry for the inconvenience.

Cheers ;)

Re: An object on the surface of water

Unread postPosted: Mon Oct 07, 2019 2:14 pm
by 451549728
dboude wrote:Hi,

There is an epsilon that causes this at a really low scale. A workaround would be to scale up your scene.

Sorry for the inconvenience.

Cheers ;)

Thank you for your answer,How w to quickly scale the whole scene?

Re: An object on the surface of water

Unread postPosted: Mon Oct 07, 2019 2:20 pm
by dboude
Parent everything to a locator and scale up the locator. Your light should be in physical mode.

Cheers !

Re: An object on the surface of water

Unread postPosted: Mon Oct 07, 2019 2:35 pm
by 451549728
dboude wrote:Parent everything to a locator and scale up the locator. Your light should be in physical mode.

Cheers !

thank you .

Re: An object on the surface of water

Unread postPosted: Sat Oct 19, 2019 5:31 pm
by 451549728
I found a serious problem, because my scenes are based on the real scale, there is something wrong with the rendering now, does that mean clarisse cannot be made according to the real scale???

Re: An object on the surface of water

Unread postPosted: Mon Oct 21, 2019 2:19 pm
by dboude
Hi,

Your case is very particular, meshes are penetrating each other with transmissive material. You can perhaps render the water on a separate layer in which you scale up the needed object.

Sorry for the inconvenience.

Cheers