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UDIM on Shading Variables

Unread postPosted: Thu Nov 14, 2019 3:57 am
by nadiasantoso
Hi,

We are creating a master shader for multiple assets using shading variables to read the correct texture maps for each asset. We are wondering what is the correct expression that will make the texture read multiple UDIM. For example we have occlusion map for UDIM 1001, and 1002. We have tried "ktb_skyscraper_AvA_ao.####.exr" and "ktb_skyscraper_AvA_ao.<UDIM>.exr" both failed to read the multiple UDIM.

Cheers,
Nadia

Re: UDIM on Shading Variables

Unread postPosted: Thu Nov 14, 2019 10:19 am
by dboude
Hi Nadia,

It should work. Here is an example. Dezip and open the attached project.

Cheers