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Volume density remapping

Unread postPosted: Mon Feb 17, 2020 9:03 pm
by Tanto
So the volumes in Clarisse have a density value baked in from the density property parameter, and then you can use the shader to multiply values on top of that density through density multiplier. This forces you, if you want to remap the density, to divide it by itself in the shader before using the multiplier, or, as I have been doing, to calculate a second volume with a constant value of 1 for the density property, and then multiply it with a remapped density. Otherwise you end up with the density multiplying itself.

Is there a simpler way to do this?

Re: Volume density remapping

Unread postPosted: Tue Feb 18, 2020 12:00 pm
by dboude
Hi,

No, that's the way to do it.

Cheers

Re: Volume density remapping

Unread postPosted: Tue Feb 18, 2020 6:00 pm
by Tanto
Fair enough, thank you! If I can make a suggestion, having the possibility to enter a constant value as the base density in the volume geo would be useful.

Re: Volume density remapping

Unread postPosted: Wed Feb 19, 2020 9:53 am
by dboude
Suggestions are welcomed !

Please use the feature tracker to log them : https://www.isotropix.com/user/feature

Cheers !