Page 1 of 1

Stitching holes in displacement

Unread postPosted: Sun Mar 01, 2020 3:40 am
by sheralondunn
Good Afternoon,

I am pretty new to Clarisse but picking it up pretty well and quickly. I normally won't post in a forum for help unless I have exhausted all avenues which I this case I have. I have an issue where I have a landscape and have a displacement map placed on it. It works beautifully. I am using UV projection for it which is fine. All the settings are working wonderfully however I have encounted holes or tears in the mesh. I have followed the information from the Isotropix Tutorial called "Understanding Displacements in Clarisse 3.6" and fully understand why this is happening. However when I apply the fix it's not working in this case. I have searched Google high and low and including the forums here but sadly I can't find anything that might advise another way of fixing it. If anyone know what this wouldn't be working I would be grateful to know so I can fix it. I have attached a screen shot for your perusal so you can see what is happening and it also shows I have "stitched" it.
Thanking you
Regards
Shez

Re: Stitching holes in displacement

Unread postPosted: Mon Mar 02, 2020 9:26 am
by dboude
Hi,

Just enable the subdivision surface on your object. Stitching will then work.

Cheers

Re: Stitching holes in displacement

Unread postPosted: Mon Mar 02, 2020 9:31 am
by sheralondunn
G'Day Démian,

Thankyou very very much. I just enabled it and voila! I will remember this that's for sure.

Regards
Shez

Re: Stitching holes in displacement

Unread postPosted: Mon Mar 02, 2020 1:16 pm
by dboude
You're welcome ;)

Re: Stitching holes in displacement

Unread postPosted: Thu Apr 02, 2020 7:46 am
by RayCaster
Whats the difference between the displacement that you add to the mesh in the properties panel & the other displacement.