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Leaves

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Leaves

Unread postby jmccallt » Thu Mar 05, 2020 7:28 pm

Hi,

I'm fairly new to Clarisse 4.0 and its shading, I come from and Arnold background and want to create a realistic shader for vegetation, leaves etc..

Can someone help explain what double sided does on the standard shader?

should I be using back lighting and should I be plugging in my diffuse maps into both front and back of the standard shader?

does SSS work on planes?

No matter what I change or slide with these setting I don't see much difference, I've looked over the documentation but in comparison to Arnolds docs and youtube tutorial series such as Arvids videos Clarisse seems to be lacking

Thank you in advance!
jmccallt
 
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Re: Leaves

Unread postby jmccallt » Fri Mar 06, 2020 2:48 am

I hunted around this forum and found a couple of answers to the first two questions!

But still can't figure out how to get the backlighting to make my leaves slightly translucent so that you can see them interacting with each other when looking from below.
jmccallt
 
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Re: Leaves

Unread postby dboude » Fri Mar 06, 2020 10:06 am

Hi,

SSS don't work on planes.

Here is a project that shows how you can texture a leaf.

Leaf.zip
(430.95 KiB) Downloaded 92 times


Unzip and open the .project

Image

It can be improved with better textures.

Cheers
Démian
Isotropix
Technical Artist - Clarisse Specialist
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dboude
 
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Re: Leaves

Unread postby jmccallt » Sat Mar 07, 2020 1:36 pm

Thanks so much Demain,

Ill pop that open and take a look this weekend!
jmccallt
 
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