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Unread postPosted: Thu Mar 05, 2020 7:28 pm
by jmccallt

I'm fairly new to Clarisse 4.0 and its shading, I come from and Arnold background and want to create a realistic shader for vegetation, leaves etc..

Can someone help explain what double sided does on the standard shader?

should I be using back lighting and should I be plugging in my diffuse maps into both front and back of the standard shader?

does SSS work on planes?

No matter what I change or slide with these setting I don't see much difference, I've looked over the documentation but in comparison to Arnolds docs and youtube tutorial series such as Arvids videos Clarisse seems to be lacking

Thank you in advance!

Re: Leaves

Unread postPosted: Fri Mar 06, 2020 2:48 am
by jmccallt
I hunted around this forum and found a couple of answers to the first two questions!

But still can't figure out how to get the backlighting to make my leaves slightly translucent so that you can see them interacting with each other when looking from below.

Re: Leaves

Unread postPosted: Fri Mar 06, 2020 10:06 am
by dboude

SSS don't work on planes.

Here is a project that shows how you can texture a leaf.
(430.95 KiB) Downloaded 174 times

Unzip and open the .project


It can be improved with better textures.


Re: Leaves

Unread postPosted: Sat Mar 07, 2020 1:36 pm
by jmccallt
Thanks so much Demain,

Ill pop that open and take a look this weekend!