Ooops, sorry I posted wrong version (replaced it with the correct and checked one in orig post), I DO of course use those Support/Instance colors as you told, now you think I'm total idiot

But no, in Houdini, it does not look like that either and that is the problem

In Houdini, the quaternion @orient looks like this:
So to me it looks like the quaternion is correct. Also the Blue vectors are identical to using only vectors (which works but I THINK quaternion gives better results, do you agree?)
Actually, it looks like in Clarisse what we get is reverse of X-axis only
What can be wrong?

Thank you!
Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA RTX 3090,Win10
UE5,Clarisse 5.0(always latest SP),Houdini,Blender,ZBrush,Onyx...
Started: Clarisse 2016/10 (Py 2017/01), Python 2016/11
No business, just fun
