Simple list for 5 types of textures

I'm trying to get one short list that captures everything needed for textures, whether megascans, self scanned, texturehaven, from substance painter, or any pbr textures used in Clarisse.
I've seen a few posts here but there are only a handful of textures: (1) diffuse/albedo, (2) normal (3) displacement (4) roughness (5) AO
How complicated is it to have one short text listing what to do with each in Clarisse? Why does everyone new to Clarisse have to go hunting for these bits and pieces?
something that looks like this, but captures all what needs to be addressed:
(1) diffuse
File colour space: Utility-sRGB-Texture
...
(2) normal
use raw data?
Single chennel file behaviour:?
...
(3) displacement
this is a greyscale texture. Single chennel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
(4) roughness
this is a greyscale texture. Single channel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
(5) AO
this is a greyscale texture. Single channel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
Do you think this is possible?
This isn't some documentation exercise that I'm going through, this is a painful render that doesn't look anything like the pbr textures imported.
I've seen a few posts here but there are only a handful of textures: (1) diffuse/albedo, (2) normal (3) displacement (4) roughness (5) AO
How complicated is it to have one short text listing what to do with each in Clarisse? Why does everyone new to Clarisse have to go hunting for these bits and pieces?
something that looks like this, but captures all what needs to be addressed:
(1) diffuse
File colour space: Utility-sRGB-Texture
...
(2) normal
use raw data?
Single chennel file behaviour:?
...
(3) displacement
this is a greyscale texture. Single chennel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
(4) roughness
this is a greyscale texture. Single channel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
(5) AO
this is a greyscale texture. Single channel file behaviour: force luminance
File colour space: Utility-Linear-sRGB
...
Do you think this is possible?
This isn't some documentation exercise that I'm going through, this is a painful render that doesn't look anything like the pbr textures imported.