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different material for each scattered geometry (same geo)

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different material for each scattered geometry (same geo)

Unread postby Karen_Jonhson » Wed Jul 08, 2020 2:50 pm

Same geo/vdb scattered 100 times.
I need to apply 10 different materials to the 100 scattered instances (1 for each, but different).
it's not about variation in colour, it's a completely different material.
How can I do that?
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Re: different material for each scattered geometry (same geo

Unread postby dboude » Wed Jul 08, 2020 3:26 pm

Instance the object 10 times, localize the shading group of the instances in the material linker. Assign different materials to each instance. Add the instances to the scatterer.
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