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Matte Shader in Multiblend

Unread postPosted: Mon Jul 27, 2020 6:30 pm
by RickToxik
Hi please help...

I need to build a layered shader with a matte shader (black hole) as a base. It's complicated but I need all my shading to be 2-sided, there are transparent textures in there and the bottom layer needs to be a matte.

I cannot plug the matte shader in any layered node, any quick idea?...

Thanks

Re: Matte Shader in Multiblend

Unread postPosted: Mon Jul 27, 2020 11:19 pm
by ambassador1
I do not have Clarisse open, but can you use the emitter material instead, and have it be black.

Re: Matte Shader in Multiblend

Unread postPosted: Tue Jul 28, 2020 8:48 am
by dboude
Yes, the matte material is not a physical one so it can't be layered in the layered physical one. The solution is to go for an emitter one.

Cheers