Isotropix Forums

Cnode render very long time

General Discussion about Isotropix and CG related topics

Cnode render very long time

Unread postby rayvision » Thu Jul 30, 2020 11:20 am

We are using CNode on renderfarm ,one project file rendering log has never changed 。


my pc : Intel(R) Xeon(R) CPU E5-2650 0 @ 2.00GHz (two processors), RAM:64.0GB , system: window 7 sp1。

the render log :

CNODE 4.0 SP6 Copyright (c) 2009-2020 Isotropix SAS.
Build #8e7859a75b 2020-04-01 17:00:34
Isotropix Clarisse Command-Line Batch Tool.
00:00:00 93/93MB WARNING: OptiX features (GPU Accelerated 3D View and Denoiser) are disabled: the current GPU configuration does not support NVIDIA OptiX. Please update your drivers or install a compatible NVIDIA GPU.
00:00:00 111/111MB CNode licensing up and running.
00:00:00 111/111MB Loading project 'X:/Project/calrisse/clarrisse_test.project'...
00:00:44 881/2665MB WARNING: OfContext.create_object: In context 'project://scene/tree/tree1', failed to create object 'model': class 'SpeedtreeModel' not found.
00:00:44 881/2665MB Loading Alembic file(s) '[X:/Project/calrisse/cam.abc]' ...
00:00:44 882/2665MB Alembic import statistics:
00:00:44 882/2665MB - Parsed file in 0.015 s.
00:00:44 882/2665MB - Created 2 items in 0.0 s.
00:00:44 882/2665MB - Built hierarchy in 0.0 s.
00:00:44 882/2665MB - Set object attributes in 0.0 s.
00:00:44 882/2665MB - Cleaned temporary objects in 0.0 s.
00:00:44 882/2665MB - Total import time: 0.015 s.
00:00:45 901/2665MB ERROR: OfClassFactory.add: 1 Attribute name type mismatch.
00:00:45 901/2665MB ERROR: OfCid.deserialize_attr: 1 Invalid attribute definition.
00:00:46 1286/2665MB Successfully loaded 469 object(s) in 72 context(s) from project file 'X:/Project/calrisse/clarrisse_test.project' in 46.332 s.
CNODE Preferences
-----------------
* General:
- Enable file logging: no
- Log file policy: 1
- Log file path: C:/Users/enfuzion/AppData/Roaming/Isotropix/Clarisse
* Evaluation:
- Max core count: 30
* Animation:
- Frames per second: 24
* Rendering:
- Motion blur sample count: 3
- Motion blur direction: 0
- Motion blur length: 50%
- Texture cache: 51200 MB
00:00:47 908/2665MB
Image to be rendered:
00:00:47 908/2665MB project://scene/image1.voule
00:00:47 908/2665MB
00:00:47 908/2665MB CNode licensing up and running.
00:00:47 908/2665MB Current Image: project://scene/image1 Frame: 0
00:00:47 914/2665MB Rendering 3D layer 'voule'
00:00:47 947/2665MB Progress for 'project://scene/image1' : 0%
00:00:47 947/2665MB Subprogress 'project://scene/image1.voule' : 0%
00:00:49 1254/2665MB WARNING: PolyMesh: the triangulation has detected 3 degenerated triangles
00:00:50 1424/2665MB WARNING: PolyMesh: the triangulation has detected 920 degenerated triangles
00:00:50 1438/2665MB WARNING: PolyMesh: the triangulation has detected 1862 degenerated triangles
00:00:50 1459/2665MB WARNING: PolyMesh: the triangulation has detected 3076 degenerated triangles
00:00:51 1493/2665MB WARNING: PolyMesh: the triangulation has detected 5 degenerated triangles
00:00:52 1458/2665MB WARNING: PolyMesh: the triangulation has detected 2205 degenerated triangles
00:00:53 1719/2665MB WARNING: PolyMesh: the triangulation has detected 68 degenerated triangles
00:00:54 1753/2665MB WARNING: PolyMesh: the triangulation has detected 10073 degenerated triangles
00:00:55 1801/2665MB WARNING: PolyMesh: the triangulation has detected 491 degenerated triangles
00:00:56 1808/2665MB WARNING: PolyMesh: the triangulation has detected 5228 degenerated triangles
00:00:58 1865/2665MB WARNING: PolyMesh: the triangulation has detected 5 degenerated triangles
00:01:25 6879/6969MB WARNING: PolyMesh: the triangulation has detected 112 degenerated triangles
00:01:49 8012/9837MB WARNING: PolyMesh: the triangulation has detected 204 degenerated triangles
00:01:50 8059/9837MB WARNING: PolyMesh: the triangulation has detected 206 degenerated triangles
00:04:46 15428/24631MB WARNING: PolyMesh: the triangulation has detected 1193 degenerated triangles


cpu About 90% , Memory has been increasing,

The mode in the scene is obj,not’s abc or fbx.

Any suggestion or hint would be greatly appreciated.
thanks!
rayvision
 
Posts: 14
Joined: Mon Jun 27, 2016 5:07 am

Re: Cnode render very long time

Unread postby dboude » Thu Jul 30, 2020 12:34 pm

Hi,

How long does it take to render this scene in Clarisse ? Another thing, you are using speedtree engine in your project but Cnode is unable to create the speedtree model. Did you install the plugin on the machine which executes Cnode ?

Cheers
Démian
Isotropix
Technical Artist - Clarisse Specialist
User avatar
dboude
 
Posts: 1603
Joined: Mon Jul 03, 2017 10:51 am


Return to General Discussion