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Scatter objects and center pivot

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Scatter objects and center pivot

Unread postby NiklasW » Mon Aug 03, 2020 1:01 pm

Hello, i'm new to clarisse and have two problems:

1) Each building contains of different objects. When i scatter them, they don't stay together and each part gets scattered (screenshot attached). What am i doing wrong?

Another question: The buildings comes with textures, do i have to texture them before scattering?

2)I then tried to export each building as an obj., but when i import the pivot is not centered and the scattering does not work properly either.

Thank you all in advance.
Attachments
Screenshot (55).png
pivot of the building after importing as obj
Screenshot (54).png
the buildings i want to scatter
Screenshot (53).png
how they look after scattering
NiklasW
 
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Re: Scatter objects and center pivot

Unread postby dboude » Mon Aug 03, 2020 1:50 pm

Hi,

Scatterers scatter single objects. So if your buildings are in several geometries it can't work. You have to combine them into a combiner first and then scatter the combiner.

As everything is procedural in Clarisse you can texture your buildings after the scatterer. It doesn't matter.

When you export an object from Clarisse it freezes the transform. The pivot will be every time at the center of the world so make sure to place your object at the center of the world. Select your object, go to Animate > Center pivot to the ground, and then set the transformation of the object to 0,0,0.

Another thing, when you scatter objects make sure that there are all at the center of the world to avoid offset.

Cheers
Démian
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Re: Scatter objects and center pivot

Unread postby NiklasW » Mon Aug 03, 2020 4:39 pm

ok thank you, very much appreciated!
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Re: Scatter objects and center pivot

Unread postby dboude » Tue Aug 04, 2020 8:58 am

You're welcome !
Démian
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