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Camera display in 3D view

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Camera display in 3D view

Unread postby jboissinot » Thu Aug 27, 2020 8:51 pm

Hi,

I was wondering if it's possible to scale the display of a camera in the 3D view without actually scaling the camera?
Also, is it possible to scale the camera angle, usually we would do it by playing with the near/far attributes but I can't find such attributes in an Alembic camera?

Thanks,
Jeremy
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Re: Camera display in 3D view

Unread postby mdkai » Fri Aug 28, 2020 8:10 am

Hi Jeremy
What is it you try to achieve ? Scale the display of the camera means you want a wider viewfrustrum, like an overscan ?
As for the angle I also have no clue what near and far attribute has an effect on it. Something like a perspective skewing, rotation of the sensor ?

Unless clarisse gets a new camera type (which was a feature highly requested) I doubt this is possible.
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Re: Camera display in 3D view

Unread postby dboude » Fri Aug 28, 2020 8:25 am

Hi,

In the 3d View options, you can set the "Icon Size". You can also check "Use Rich Icon" so the frustrum will be displayed even if the camera is not selected. Unfortunately, you can't expand the camera frustrum display independently but if you set a big icon size it will expand it.

Cheers
Démian
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Re: Camera display in 3D view

Unread postby jboissinot » Fri Aug 28, 2020 3:32 pm

Hi,

Ok good to know about these options. I was just wondering if there was a way to do it per object like a local attribute on the object but maybe using a global option is not too bad after all. While increasing the icon size of a camera will expand the frustum, I wish and I think it'd be pretty handy to be able to do it with near/far attributes on the camera object.

Thanks,
Jeremy
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Re: Camera display in 3D view

Unread postby dboude » Fri Aug 28, 2020 3:36 pm

Our feature tracker is open ;)
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