How can I do it in Clarisse? I see I can import a curve as vertexes only and use them to scatter objects but how could I make them follow the curve ? getting right rotation values? Is there any other approach to do so? An array of curb stones along a road for example with some procedural control over randomness?
ps. Found a way actually with not a vertexes only "curve" but rather a polygonal stripe and point cloud set to be using "Primitive center". Looks like points gets the rotation value from the polygons . Is it the right way for doing it?