Hello,
I am running into some issues with displacement on a referenced alembic ground plane used as a terrain.
As you can see from the screenshots, when using displacement settings on the geo, the primitive / individual face edges start to show up. The higher I set the tesselation, the more pronounced they get - almost like the additional edges do sharpen the base primitive edges (similar to when you add edgeloops to hold an edge on subdivision surfaces). When I do a similar setup on a native clarisse polygrid, those "artifacts" do not appear.
On the referenced alembic they disappear when I enable subdivision surface.
Which leads me to another question, whether its better to use displacement or subdivision or both? Of course if you need subdivision features like creased edges subd is the way to go. But what are the benefits of using either one or the other, since they both seem to add tesselation which can be used for displacement.
Thanks.
Felix