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proper way to update texture maps

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proper way to update texture maps

Unread postby trantor » Sun Feb 14, 2021 11:09 am

Hello,

The issue I am running into is as follows: I am trying to update / overwrite an already existing .tx image sequence by using the -u flag in maketx. However when it runs, it can't save the files. I guess this is for the same reason I can't delete the sequence manually since windows tells me they are in use by clarisse.

I tried using the clear button in resource view, but that did not seem to release the files from cache / memory (at least in SP14). I know Arnold has a dedicated tool to do this. Is there a similar workflow in clarisse or what is the preferred method? Right now the only solution that works for me is closing down clarisse which probably is not the intended way to do it :).

Thanks. Regards,

Felix
trantor
 
Posts: 26
Joined: Sun Nov 25, 2018 11:10 pm

Re: proper way to update texture maps

Unread postby trantor » Sun Feb 14, 2021 11:00 pm

Ok, seems like using the clear button IS the way to go. It worked perfectly fine with another texture. Just make sure that the entry is actually highlighted / active (orange) - sometimes it looks like it is but is not (light grey). When successful, the entry gets removed from the list.
trantor
 
Posts: 26
Joined: Sun Nov 25, 2018 11:10 pm


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