I have a rather large chunk of a city that follows a very specific curve provided by the client. There's a lot of assets that need to be instanced along this curve and deformed to match the curves that are happening. I need it to essentially do what a curve extrude would do in other DCCs, but with instances along that curve.
Can anybody think of a way to efficiently pull this off in Clarisse??
(No idea is too crazy, because there are a LOT of pieces that will have to be added to this scene!)