Hey there,
I am running into some problems with maketx recently. When linearizing my texture maps, some heavy banding shows up (img 02...). This only appears when I use the linearize option in maketx. Also some colorshift appears which might be due to the oiio flag? Any ideas what is going on and how this can be fixed / avoided? Of course I could use it without colorconversion, but I would like to have all my inputs in linear to not worry about setting their colorspace in the map file node. Thanks.
Regards,
Felix