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New Clarisse iFX 2.0 SP2 !

Unread postPosted: Thu Jun 04, 2015 1:50 pm
by support_team
Dear Clarisse users,

We're very pleased to release Clarisse iFX 2.0 SP2!
As usual, you can download this release from your “Download Area”.

What's new since Clarisse iFX 2.0 SP1

  • Fixed command port bad behavior when trying to start multiple instances of Clarisse with command port enabled.
  • Fixed command port crash that can occur when its activation state changes in Clarisse settings.
  • Fixed default values of PYTHONHOME and PYTHONPATH on OSX to avoid startup python errors.
  • Fixed Ilise high CPU usage.
  • Fixed a bug that could freeze Clarisse when editing scenes using a live render as a texture.

Object Framework
  • Fixed a potential crash when deleting a batch of objects that have references between each others.
  • Improved smart groups performance (groups with rules specified).
  • Improves the feedback message on exporting context. It now also logs the concerned node(s) of the context for each external item.
  • Fixed a crash when renaming an object in an instantiated context.
  • When clearing overrides from a Reference context, overridden attributes and objects having overridden attributes are now properly displayed.

User Interface
  • Fixed the sorting of item names with number in Browser.
  • Fixed a random crashes that could occurs when loading geometries with Material Linker opened.
  • Fixed bugs in the display of bounding boxes and in the fit on scaled scene items in 3D View.
  • Fixed a crash when using Pick Fit tool on an image with no layer.
  • Fixed a crash that could occur when using Search with some specific search patterns.
  • Fixed a bug in 3D View where newly created lights were sometimes not selectable.
  • Fixed a random crash in Browser when using the filter.

  • In Point Clouds, It is now possible to set the seed used to compute the random distribution.

  • Fixed a bug in the rendering of self illuminated volumes: glitches appeared when several volumes were overlapping.
  • Fixed a bug in the rendering of volumes where NANs could sometimes appear.
  • Fixed a bug on "Invert" attribute of texture nodes which was making textures all black instead of actually inverting the color.
  • Fixed a rendering bug that happened on fully transparent volumes.
  • Fixed a bug in Standard material that was not computing correctly the refraction when the IOR was textured with a value of 1.
  • Fixed a bug in the rendering of OpenVDB geometries that was sometimes displaying lines.