by isoyann » Mon Aug 05, 2013 3:00 pm
The map texture is designed to do this. Use it instead the file map texture (which was introduced to by pass the 2D processing and directly reference a disk file). Just do a file/import image, then apply all the filters you need (gaussian blur, contrast, saturation etc.. ) on it.. then use the map texture to map the image... Be aware than like in XSI, this process will use more memory. You can even stack multiple textures using the layer system, and/or full animated 3D scenes inside what you would call a "clip" in XSI.
It is important with clarisse to think differently about the 3D/2D separation... thanks to the ability to use renders as textures, it is very effective and powerfull to use the 3D space as a 3D compositing space. Don't limit the 3D view to 3D work.. cards with textures works really well (like Disney's multipane camera... compositing used 3D space way before using computers).