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Re: clarisse doodles

Unread postPosted: Sat Aug 12, 2017 8:17 pm
by jandersunstar
Looks great! Love the colors!

Re: clarisse doodles

Unread postPosted: Mon Sep 18, 2017 9:28 pm
by igbw712
Germanobanano. Can you upload the project and image files you used for that? I'd really like to see what your shading and lighting rig looked like.

Re: clarisse doodles

Unread postPosted: Thu Oct 12, 2017 11:04 am
by Germanobanano

David_a: I know i know... Have been sked about a QGIS tutorials a few times already. It's not that I'm witholding any secrets, it's more a combination of not knowing enoughj/lack of time/subject complexity ...

igbw712: Sorry, can't erally do that. the shading is pretty straight forward. Just a standard shader for the groud, dielectric for the water. It's a matter of tweaking the values until you find something that works, sometimes looking at AOVs to see each effect separately (diffuse, spec etc).

and the lighting is a simple HDRI. What I do is make sure that the sun has a high enough EV value in Nuke. This is EV18.

hope that helps

Re: clarisse doodles

Unread postPosted: Wed Oct 18, 2017 6:53 pm
by David_A
Thanks anyway Germán. May be it is just a matter of looking at other approaches; and yours looks like really cool to me: For example, thinking about the recorded doodle that you used a part of the UK, specially the terrain model and texture matching process, where do you get it, if you do any previous geo referencing work or one can download all that kind of data from a service, etc...
Keep up the good work!

Re: clarisse doodles

Unread postPosted: Wed Oct 18, 2017 6:59 pm
by Germanobanano
Hey David,

the doodle maps where from here:

and I use Qgis to manage/export them.

If you set up the right projection type, color and dispalcement lineup perfectly, no georeferencing needed!

Re: clarisse doodles

Unread postPosted: Tue Oct 24, 2017 11:19 am
by David_A
Thank you very much! I'll give it a try!!

David :)