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Megalopolis (work in progress)

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Megalopolis (work in progress)

Unread postby meryon » Wed Oct 17, 2018 11:31 pm

I create a subject on the Work in progress section about my work on Megalopolis.
You can delete the thread on Finished work section. Sorry for the mistake! :roll:

Here is a test sequence in low settings. I created some assets and played with them with scatter tool.
I plan to make more and more assets. ;)

EDIT: embed version doesn't seem to work, here is the direct link :
https://youtu.be/BdwHVmASffM


Some drafts renders:
Blocks_001_low.jpg

BlockScatter._004_low.jpg

BlockScatter._006_low.jpg
Last edited by meryon on Wed Oct 17, 2018 11:39 pm, edited 1 time in total.
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Re: Megalopolis (work in progress)

Unread postby meryon » Wed Oct 17, 2018 11:37 pm

BlockScatter._011_low.jpg
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Re: Megalopolis (work in progress)

Unread postby mdkai » Thu Oct 18, 2018 8:44 am

I like that one , teal and orange is a classic grade :)
It's a wip but here is some critique if a may:

- The overall composition assumes a triangle but I miss something in the bg that catches my attention ,like a more unique building.

- I love the sinister figure in the window ,red indicates a darker notion but the city" behind him" makes him more "thoughtful" ..maybe make his room blue,purple or cyan ?

-The orange paint parts are a bit too much everywhere maybe try remove it at some buildings groups

- there is a lack of "human present" , except the one figure ...no spacecraft's, blips or anything alive , also the buildings seem to have no human sized elements like doors, handles,fuseboxes.. I could relate to.
Try adding a biome with trees on a roof under the glass, or some neon signs ..maybe a public transport rail.

-color wise it would be cool to introduce purple in the lower areas so it feels a bit more darker and dangerous ...

Just my two cents ;)
Cheers
Kai
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Re: Megalopolis (work in progress)

Unread postby meryon » Thu Oct 18, 2018 10:02 am

Hi mdkai!
Thanks a lot for your feedback.
Yes sure, it needs more and more details.
I just created 8 assets and I wanted to play with them with scatter tool. :)
Of course, it needs transportation system, neons, advertising, people... just life!
More to come. :)
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Re: Megalopolis (work in progress)

Unread postby dboude » Thu Oct 18, 2018 10:50 am

Keep the good job. Waiting for the final ;)
Démian
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