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Mobile rocket lunchers sceen

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Mobile rocket lunchers sceen

Unread postby Kramon » Tue Mar 05, 2019 11:44 pm

So this will be my 2nd project in clarisse this time i have good idea what can i do etc.. so idea is to push as much as i can my 2 core lap. Will see how it goes... My question is do you want to see only clarisse related stuff or you want also progress from other programs like houdini or blender where i make my assets.. My usuall workflow is to do all stuff procedurall so expect some big procedural shaders inside clarisse.

The topic will have character of board with screenshots of stages. If u want some detail post about somethinnn just ask :)

So we kick off with shadeing the tracks. The shader is mostly done... Latter i will need to add Grass etc elements probably by useing scatter inside clarisse.

Zrzut ekranu z 2019-03-05 23-35-22.png
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Re: Mobile rocket lunchers sceen

Unread postby dboude » Wed Mar 06, 2019 9:24 am

Hi,

As you use Clarisse in your workflow I doubt it would be a problem to post the progress of other programs. And interaction between software is always interesting.

Cheers ;)
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Re: Mobile rocket lunchers sceen

Unread postby vandam » Wed Mar 06, 2019 1:55 pm

I always like watching how things progress so I'll keep an eye out
cheers
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Re: Mobile rocket lunchers sceen

Unread postby Kramon » Thu Mar 07, 2019 12:12 pm

Shadeing of wheel mostly done.. laterprobably will come back to it once the whole sceen is assembled because there will be scattered grass and other stuff on it so probably tweaks will have to be made.

i also manage to do nice system for preving individual nodes with just 1 click... u simply make new 3D layer... make emission shader... assign that shader to 3D layer ovveride. and simply turn in node editor to have all shaders visible. that way u simply connect whatever node u need to that emission shader and u have instant feedback of it.
comp_3.jpg
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Re: Mobile rocket lunchers sceen

Unread postby dboude » Thu Mar 07, 2019 12:15 pm

Good job Dude !
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Re: Mobile rocket lunchers sceen

Unread postby pulverfass » Thu Mar 07, 2019 2:14 pm

Looks very nice, can't wait for more screenshots!
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Re: Mobile rocket lunchers sceen

Unread postby Kramon » Thu Mar 07, 2019 6:31 pm

This time screen from houdini to show my workflow between clarisse and H. So the cool thing is that Clarisse have shadeing layers.. and can read attributes from Houdini without a problem. This + disney shader in clarisse allows me to simply write parameters inside of each element in houdini while i am modeling... and later they are read.. in clarisse or not i can choose.. i also use shade layer that allows me to turn on or off.. visibility of each element of model.. so with just 1 click i can render only nuts for example and work on shader of them. That makes shadeing really really good... and when i decide that i need to split... for example some element to 2 diffrent shaders... i simply go to houdini write 1 line of code and done.. later i just add 1 line in shadeing layers and done.... or if i have a lot of procedural noises like for dirt... based on AO... and you want to keep them consistent i can drive shader values from houdini and that gives me ability to have.. 2 diffrent shaders on 1 element however all the AO and noise patterns are like it would be 1 shader.

Zrzut ekranu z 2019-03-07 18-26-09.png
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Re: Mobile rocket lunchers sceen

Unread postby Kramon » Fri Mar 08, 2019 1:59 pm

Started working on platforms that hold radar and rocket luncher box... many elememnts are hidden.. and shaders still need lot of work. specialy chips of metal on edges... Also it feels a bit to much Low poly i have to go back to houdini and make some more bevels

comp_4.jpg

comp_5.jpg
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Re: Mobile rocket lunchers sceen

Unread postby jandersunstar » Fri Mar 08, 2019 4:49 pm

Looks amazing!
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Re: Mobile rocket lunchers sceen

Unread postby Akam » Sat Mar 09, 2019 12:10 pm

Cool :)
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