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Terragen to Clarisse

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Re: Terragen to Clarisse

Unread postby paq » Fri Feb 05, 2016 10:27 pm

Hi Xilo,

Yes it's just a volume box, self shadow off + volume shader (physical), with forward scattering at 50%.

R02.jpg
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Re: Terragen to Clarisse

Unread postby ayanik » Sat Feb 06, 2016 10:54 am

Great job! I can almost feel the breathe of fresh air.

I've got some questions if you don't mind:
- Is it all one big mesh or are you exporting several tiles?
- Does terragen have erosion nodes such as in World Machine/World Creator?
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Re: Terragen to Clarisse

Unread postby xilofoton » Sat Feb 06, 2016 2:18 pm

Hi,

i like B&W photos/renders but the coroured one is also beautiful. Grass colour has some nice modulations and not evenly green. The sky was ok for the B&W, but here the right side of the sky is too grey for me it needs some blue tint. The left side is ok, because it is more straightforward to the Sun.
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Re: Terragen to Clarisse

Unread postby paq » Sat Feb 06, 2016 7:43 pm

Hi Xilo,

Yes I indeed have to fix the sky colors, thanks for the suggestion.

Hi Ayanik,

It's actually one single mesh, using the micro-exporter option like explain on page 1
Terragen don't have an 'auto' tile export, like worldmachine ... but it could be possible to create a camera animation and export every frame as a mesh. (never thought about this, but that might indeed work).

Terragen has a 2D erosion node for heightfield (not as fast and powerfull than worldmachine) and a new 3D erosion created by Daniil Kamperov.

http://www.planetside.co.uk/forums/index.php?topic=20752.0

Both softwares work very well together.
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Re: Terragen to Clarisse

Unread postby paq » Mon Feb 08, 2016 3:04 pm

Update

R03_ALQ.jpg
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Re: Terragen to Clarisse

Unread postby daaims » Mon Feb 08, 2016 4:50 pm

Realy nice. Good job ;)
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Re: Terragen to Clarisse

Unread postby xilofoton » Mon Feb 08, 2016 6:27 pm

Hi Paq,

yes, i really feel that spring is coming! ;)

The sky is better now and there are much more details in the shadow area as previous, much more relief. I don't want to instruct you, but now i think the grass needs some highly saturated greenish colour bleeding in the dark areas to get the scattering of the light through it. You can try it easily as you add some value to the emission of the grass (with 0.05 or less value and 0.95 saturation). It is "cheating" but much more fast, and you can set up a more advanced shading later. And this area should recieve some bounce from the right.

I'm interested how you started this project. Did you some research about ie wich species are living in this kind of environment or do you have a hangout place like this or "just" followed your ideas?

I watched the Terragen forum, and i amazed, because i rather prefer those approaches against the simple fractal like height generation. When i'll have time, i want to do some experimenting how realistic is this module.
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Re: Terragen to Clarisse

Unread postby paq » Wed Feb 10, 2016 12:45 am

Hi Xilo,

I will give an emission value a try.

As for the species, I actually have some references ... that I didn't follow ... :) so there is no real eco-system research here.
And yes Terragen is really great to enhance heightfield, by adding vertical details you can't have with worldmachine.

I hope they (planetside) will add some more export option, vertex colors would be awesome.
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