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Terragen to Clarisse

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Terragen to Clarisse

Unread postby paq » Tue Mar 17, 2015 4:56 am

Hello,

I think it's the first time a dare to export a piece of terragen into an other software, at least never in that resolution :geek:
The terrain mesh is about 7Gb, created with the Terragen micro exporter (It just a soup of disconnected triangles).

Volumetric atmosphere done with a volumetric cube primitive.

tips: do not export normal from terragen, it gives much better result with flat polys.
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TerraInClarisse.jpg
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Re: Terragen to Clarisse

Unread postby paq » Fri Oct 02, 2015 3:37 am

GLOutCO1-90.jpg
Terragen Terrain Render Test


Here is an other test.
This time I use Atangeo Balancer to merge the vertex from Terragen Micro exporter (Just to lighten the file a little bit).
Original model was about 270.000.000 of unweld vertex, and I end up with 160.000.000 triangles in Clarisse.
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Re: Terragen to Clarisse

Unread postby blackfox » Sat Oct 03, 2015 1:24 am

Holy Cow!
By the way can you do this with the free version of terragen 3?

Edited: wait never mind I just figured out I can not.
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Re: Terragen to Clarisse

Unread postby paq » Sat Oct 03, 2015 8:55 pm

Yes free version is limited to 0.1 quality (terrain detail) for the micro exporter. Bigger render resolution also increase the mesh density.

For this example I'm using something like 2048*2048 for the image resolution, with a detail between 2 and 3.
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Re: Terragen to Clarisse

Unread postby blackfox » Sun Oct 04, 2015 5:05 am

Wait what? I can export?! How do I do that I can't seam to find a way to export anything!
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Re: Terragen to Clarisse

Unread postby paq » Mon Oct 05, 2015 4:12 pm

Hello,

Open the render node, switch to Sequence/Output.

Click on the cross from the MicroExporter Line, and choose 'create new Micro exporter handler'/Micro exporter (lwo micro exporter is depreciated). Don't forget to tick the micro exporter checkbox.

You can then click on the cross again, and choose 'Go to micro exporter 01' node.
From there you can tweak some option, like the path output, object format, etc.

From my test, normals and texture coordonnates are not needed.

Finally just do a 'render image'. Once the image is rendered, Terragen will export everything seen by the camera as a triangle soap. Detail and image resolution control the mesh density (and as said, free version is limited to very low detail and image resolution, so the output will be very draft).

* Micro exporter is very 'basic', the geometry created is a soap of unweld triangles.
I use Atangeo Balancer before importing the mesh in Clarisse, to merge vertices and thus reduce file size drastically.
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Re: Terragen to Clarisse

Unread postby blackfox » Thu Oct 08, 2015 10:55 pm

Ok thanks for the info, I will give it a try.
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Re: Terragen to Clarisse

Unread postby Germanobanano » Sat Oct 10, 2015 7:19 pm

Hey! Nice work!

Maybe try nuke or Arion FX to tonemap it a little bit?
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Re: Terragen to Clarisse

Unread postby paq » Fri Feb 05, 2016 4:47 pm

Hi Germanobanan, I don't have Nuke, but ArionFX seems very nice, thanks for the advice !

R01.jpg


Need to push this one a little bit further, it's just a first start.
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Re: Terragen to Clarisse

Unread postby xilofoton » Fri Feb 05, 2016 7:41 pm

Hi,

nice details, organic, good composition, natural light/shade as well as the tone mapping!
Did you set the foward scattering of the volume shader to a high value to get this nice steep gradient towards the Sun?
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