We're very pleased to release Clarisse iFX 3.0 SP7!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 3.0 SP6:
Bug Fixes
General
- Fixed a crash when loading a tiff with unassociated alpha. (#5719, #5116, #2463)
- Fixed a crash that occurred when using 'Edit>Select>Outputs recursively' on a combiner or on a geometry used in a combiner. (#6051)
- Fixed a bug in the temporary file generator: the number of OSL scripts is no longer limited to 100. (#6183)
- Fixed issues with groups that sometimes were not updating themselves properly at project load when using a project search path. (#6230)
- Fixed an issue where groups were displaying wrong content right after being moved from one context to another. (#6008)
- Fixed a crash that happened when renaming a TextureOslScript in the Browser while Attribute Editor script subwidget was opened on its OSL_shader_script attribute. (#6215)
- The physical SSS shader is now supporting bump map and normal map. (#6024)
- Fixed potential bugs when texturing normal with all physical materials. (#6075)
- Fixed rendering artifacts when texturing physical materials with an utility texture. (#6113)
- Backward compatibility is now ensured for the Texture Spatial Uv Property attribute. (#6045)
- Fixed a bug with the texture pass through that was not propagating the texture space. (#5801)
- Fixed issues with the physical subsurface scattering, especially when using several layers of it on the same material. (#6237)
- Fixed a slow-down issue in the rendering of Alembic bundles. (#6196)
- Fixed an issue with the save button of the Image View that was not saving overscan. (#6227)
- Projects preferences are now correctly saved when using CNode with -script. (#6135)
- Fixed an issue with views not refreshing properly when dragging a manipulator (translate, rotate or scale) even when no scene dirtiness is sent. (#6222)
- Fixed an issue with alembic bundles that were reloaded at each frame even when they were not animated. (#6239)
- Fixed a crash with Alembic Bundle and displacement when using a UV property projection. (#6266)
- Fixed a crash in 3D View that could happen after deleting a displayed item when 3d view was hidden. (#6256)
SDK
- The method ModuleSceneObject::get_sub_object_count() has been renamed as ModuleSceneObject::get_object_count(). Now it always returns the total number of source objects under the scene object. (#6196)