by Rvdn » Sat Jan 19, 2019 7:07 pm
Went back to the scene after a looooong break, and here is the latest render.
Something is bothering me in theses renders : there is a weird white coat on all of my meshes, especially visible on the canons and the sandbags, and I can't get rid of this effect. I did my shading back from scatch multiple times, using the Isotropix video about the Substance to Clarisse workflow, and I also used a script I found here to automatically shade on Clarisse from Substance Painter maps. I always get the same weird result, which makes me think it doesn't come from the shading..
I also set up a clarisse look dev scene with the same HDRI than the one I use in Substance Painter, and I don't get the same render in Clarisse and in Substance, the one in Clarisse having this weird white coat.
Has anyone here already met this issue ? Any lead could help me here, I'm starting to lack ideas on how to get rid of this.
Cheers
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