## Tell us the truth

General Discussion about Isotropix and CG related topics

### Tell us the truth

Admit it - you had somebody copy and paste stuff all day long to get this amount of polygons in the scene.

Let's take that into perspective. The biggest scene I have built yet was a forest scene back in 2013, like 1 billion polys. No big deal today I guess. Let's say the area was 200x200m, thats 40k sq meters, 1/25 of 1 square km. Let's duplicate the forest 100 times and build an island. That gives us 4 square km and 100 bilion polys. Going further - let's plant trees all over the surface of the earth.
40 sqkm = 1 trillion
400 sqkm = 10 trillion
4000 sqkm = 100 trillion
40000000 sqkm = 1 quintillion
160000000 sqkm (surface area of the land) = 4 quintillion

What the hell? What are you trying to build? 20 freaking quintillions? Admit it - you are secretly employed by NASA and your task is to make some kind of interactive model of our solar system.

And here I am at work, 200 million polys and max barely hangs there

Freaking impressive.
vandam

Posts: 148
Joined: Wed Jun 21, 2017 9:22 pm

### Re: Tell us the truth

Hi,

Just scatters the scatter of the scatter that scatter the scatter that scatter the scatter of the original scatterer...

And it was on a laptop

Cheers
Démian
Isotropix
Technical Artist - Clarisse Specialist

dboude

Posts: 1336
Joined: Mon Jul 03, 2017 10:51 am

### Re: Tell us the truth

I'm more scared about the fact that some coder knew the day would come and implemented the named number settings ..how much more until the HUD says "WTF-illion"
mdkai

Posts: 322
Joined: Tue Oct 07, 2014 7:24 pm

### Re: Tell us the truth

If I recall correctly the last unit is decillion: Good news! You can still have fun and learn big numbers with Clarisse!
Isotropix
CEO/Founder

sam

Posts: 1475
Joined: Fri Jan 25, 2013 11:33 pm

### Re: Tell us the truth

vandam

Posts: 148
Joined: Wed Jun 21, 2017 9:22 pm