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Missing default AOV's

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Missing default AOV's

Unread postby jsmr » Fri Jul 27, 2018 6:34 pm

Hi there,

I'm trying to use the standard build but I don't see an AOV for world position or diffuse reflectance (diffuse without light contribution). These are quite essential, so I was wondering if I'm missing something or if there is a way I can get them? (other than creating a utility node and plugging that into every shader in the project) Thanks
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Re: Missing default AOV's

Unread postby sam » Fri Jul 27, 2018 7:08 pm

You are right, there's no world position so you need to add an utility node for that (little spoiler, you won't have to plug it to all shaders pretty soon)

As for diffuse reflectance it is called pbr_diffuse_reflection_k (pbr_diffuse_reflection_i is for the light so the k * i is the final diffuse)
Sam Assadian
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Re: Missing default AOV's

Unread postby jsmr » Fri Jul 27, 2018 7:38 pm

Awesome news all around! Let me take that for a spin. Thank you ever so much!
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Re: Missing default AOV's

Unread postby t_b_s » Mon Feb 04, 2019 11:15 am

sam wrote:You are right, there's no world position so you need to add an utility node for that (little spoiler, you won't have to plug it to all shaders pretty soon)

Regarding the necessity to plug the aovstore to all shaders to get complete position data, has there been any development since this vague announcement?
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Re: Missing default AOV's

Unread postby dboude » Mon Feb 04, 2019 11:18 am

Hi,

4.0 is out. You can now plug your AOV stores directly at the layer level ;)

Cheers !
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Re: Missing default AOV's

Unread postby t_b_s » Tue Feb 05, 2019 10:25 am

Oh, I see, thanks. I didn't found it there originally because I was filtering for aov, wasn't expecting it to be spelled out.
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