forgot to make updates haha... i moved to more final enviroment.. and camera position.
so this is current frame:
problems to fix... make composition more open, by moveing left tree to the left.. + maybe some lense changes... also hardest thing to fix... right tree to not stick with top of mountain that is such anfortunate compositor error... and very hard to fix acctually since the composition is very tight and there isn't much room to play but i will get this sorted so no worries...
biggest problem is acctualy the... image it self... i don't know should i go with this explosion and missle trails look or i just should stay... with no explosion etc... or maybe just 10 min after fight where are just smoke trails.. left... because right now the explosion is takeing a bit to much attention i think...
ofc i can't be guided by fact that i spend a lot of time on asset and i want to show that asset... because that is common mistake.
I think i will stay with explosion as it makes whole shot a bit more hard and more advanced? i don't know what u guys think? From single assets.. tree generator has been improved by a lot... whole wood part of tree is now VDB meshed. and uv'maped with procedural texture looks really good in my opinion... the needles have been modeled entirly in 3D.. What i want to do is to make 2-3 broken trees in half... to put it on field..
after this is done.. work a bit on stones to cover terrain... some procedural texture for ground... and elements like that basically finish the ground terrain. Once this is done.. i will move back to rocket lunch xD asset and start to model details as a few elements... because currently the back of luncher is very minimalistic and acctualy will be a bit diffrent there is big element missing there... once that is done i will move to.. adding clumps of grass mud dirt etc stuff.