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Depth pass in volume rendering

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Depth pass in volume rendering

Unread postby Saro » Mon Jun 17, 2019 4:14 pm

Hey is there any way to get the depth pass without disturbed while rendering with volume fog.

Or is there a way to save depth pass alone in clarisse
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Re: Depth pass in volume rendering

Unread postby mdkai » Mon Jun 17, 2019 8:28 pm


no because a regular depthpass can not provide information from something volume based, these two can not work in conjunction in the same calculation.
The simple solution is to place any volumetric part on a seperate layer with geo as holdout, and render the regular geometry in its own 3d layer with a depth pass and other AOVs.

Alternatively you can use DeepExr as output format.

You could also save a depth pass alone without a beauty by changing the 3d layer output from all to the one you wish to have
singleAOV.jpg (25.3 KiB) Viewed 666 times

singleAOV2.jpg (26.46 KiB) Viewed 666 times

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