Hey guys,
I'm early stages of simming and I've got a VDB cache from Pheonix/Maya that I'm trying to shade and render in Clarisse.
Channels included are:
Temperature
Smoke (I'm guessing this is density?)
Velocity
Fuel
I can get things looking generally correct using the extract property node and whatnot but I cant seem to map the density correctly to get a falloff at the edges, it seems to clip at the bounding box:
If someone wants to play with the cache and advise you can down it here:
https://wetransfer.com/downloads/7e2081 ... 939/9f0191
Thanks for any advice,
Dan