Hi,
I have a few shots im building a city for, i was wondering what options there are to introduce some color/texture variation.
1. I tried with 1 of the tutorials, basically doing Random > reorder > remap > instance color and multiply that with my texture
but i remember there was another way where you can set the hues/colors the randomizer is limited to so i wont get all kinds of weird not suitable colors?
2. im texturing everything with triplanar mapping, is there any option in clarisse to overlay or use some kind of generated dirt map, like vray dirt or something similar? im interested in procedural stuff, i dont really have time to go and texture everything properly in substance or whatever.
3. any other tips you might have for variation on architecture (mostly texture stuff) would be nice, interested in mostly dirt/color variation .
Thanks a lot,
Sergei