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Garden Render

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Garden Render

Unread postby GraemeVR » Sun Oct 20, 2019 2:11 pm

Hi, please see my first attempt with Clarisse. Not sure about the color yet, may need some grading, house too white?
Any feedback or critique would be very much appreciated. Thanks
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Garden_Pond_01.png
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Re: Garden Render

Unread postby GraemeVR » Sun Oct 20, 2019 6:42 pm

Can anybody let me know where I'm going wrong with render settings as this doesn't look great?

I am new to Clarisse so any advice as to what render settings I should use with Path Tracer and other settings.

Any help would be very much appreciated.
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Re: Garden Render

Unread postby GraemeVR » Mon Oct 21, 2019 6:30 am

Hi, I've changed a few settings, please see below:

ibl - Sample Count - 512, Exposure - 0.0

I've turned my HDRI Interpolation to MipMapping, is this correct?

Distant Light - Sample Count - 32, Exposure - 0.8

Path Tracer - AA Sample Count - 16, Material Sample count 512

Ray Tracer - AA Sample Count - 9, Material Sample count 512

Being a newbie with Clarisse I don't know if these settings are optimal for an exterior scene, still doesn't look photorealistic enough.

Anybody know where I'm going wrong with the above settings.
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Re: Garden Render

Unread postby dboude » Mon Oct 21, 2019 8:39 am

Hi,

Render settings are globally to remove noise in your image not to increase image beauty or make it more photoreal. If you want to reach photoreal render you have to make believable materials/textures.

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Démian
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Re: Garden Render

Unread postby GraemeVR » Mon Oct 21, 2019 9:15 am

Hi, thanks for the reply.

I am using Substance materials and Megascans materials which are all meant to be photorealistic. Apart from that, are my Render Settings on par with Exterior scenes, anything you think that needs to be changed with regards to the render settings for noise?

Maybe I havent set up my materials properly in Clarisse, but I've followed all the tutorials and everything seems to be in order. Is Clarisse not really used for Offline Archviz rendering, it is more for LookDev and animations, cause my renders of this Scene using Arnold and V-Ray in 3ds Max look alot more realistic.

Thanks for the help.
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Re: Garden Render

Unread postby dboude » Mon Oct 21, 2019 10:01 am

Yes, maybe you haven't set up your materials properly. Photorealism in Clarisse is reachable like in all other render engines.
You can see here some images done with Clarisse. Some are photorealistic others not...

https://www.artstation.com/search?q=Clarisse%20iFX&sort_by=date

In your image, the wood at the foreground has a lack of realism. The albedo texture doesn't look real at all. The ground would need displacement. The bench seems to have flipped normal on one side. The lighting is flat... So many details that aren't compatible with photorealism.

I'm curious to see that scene rendered in other packages.

Cheers
Démian
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Re: Garden Render

Unread postby GraemeVR » Mon Oct 21, 2019 7:39 pm

Thanks for the feedback. I have a lot to fix, thanks for the input.

I've seen the amazing results Clarisse gives so the problem is definitely my end.

Any advice on how I can fix the flat lighting? I'm trying different IBL, Distant Lights, Environment lights and HDRI but I cannot get a good lighting setup. The bench has actually been modeled like that, but yeah think I will use another bench.

The wood in foreground do you mean the bench wood and the Pergola, the dark and the lighter wood?

Thanks again for your help, it is very much appreciated.

I guess cause I'm used to using other renders it seems easier to setup.
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Re: Garden Render

Unread postby gdoublet » Tue Oct 22, 2019 8:56 am

Hello,

Try to change the direction of your light to cast nice shadows and bring more volume to your meshes, more I think some textures need a little more works on there (Pergola and bench wood). Try to add more trees on the background and add backlight on the leaf material. I think your leaves materials are not in double sided resulting to black faces when the normal are inverted.
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Re: Garden Render

Unread postby GraemeVR » Tue Oct 22, 2019 12:31 pm

Thanks for the feedback.

When placing lights is it good practice to only place IBL/HDRI or can I add an Environment light/Distant light together with IBL?
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Re: Garden Render

Unread postby dboude » Wed Oct 23, 2019 12:58 pm

You can use both methods. It depends on your HDRI. If there is no trong light source in the HDRI you can add a distant light as key light.

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