Hi, before reading further, note that this is not a forum post to bash on Clarisse, and the tests bellow are quick tests done on some free time.
As I'm using other renderers outside Clarisse (particularly in Houdini these days) I noticed how darker the GI bounces (diffuse ray depth) is in Clarisse. So I run several tests with some assets in RenderMan and 3Delight for Houdini (Cycles too but inside Blender).
I've always felt the lack of natural "GI bleeding" resulting in very dark (too dark) shadows in occluded area. Beside speed improvement that we get on most new releases, I wanted to point that out. Such little change in the Path Tracer could really have a big impact on a scene.