Hello,
is there a reason why shading groups get not imported with an USD-file. I reported this once as a bug (#10390) and it was set to resolved.
It is under the things that got resolved in SP6:
"Fixed shading group loading in USD references and bundles. Loading UV maps is also more robust as it now checks for the TextureCoordinate USD role name in attributes. (#10390)"
I waited for SP6 but the problem still persists. The shading group is always on default when importing a USD-file. With alembic it works but not with USD. If I import the reference USD-files from pixar they also have only the default shading group on them. The only thing that is different from before SP6 is that now there are different viewport colors on different geometries (see attachment).
When I export a mesh from blender also the shading group is not transfered to clarisse. Only If I assign shading groups per polygon (see attachment).
Is there a reason for this? Aren't there shading groups on the USD-reference files from pixar? Is USD handling shading groups different?
Should I reopen the above mentioned ticket?
Thanks Marcus