Hi!
Is it possible to assign an already imported TextureMapFile as source in a shading variable?
Something like:
diff = "project://scene/Nor/TEX_Nor/NorTest_Skin_Diffuse"
Direkt link to the harddisk works as expected:
diff = "F:/TEX_Nor/NorTest_Skin_Diffuse"
Greetings,
René