t_b_s wrote:I still don't get, what these problem are that "aces solves" but you never had. What's important to understand is that the "standard" color-management configurations, like nuke-default, Clarisse's default and filmic blender* are gamut-agnostic. That means they neither use a wide gamut nor a small gamut, they do no translate between gamuts whatsoever. Which means that the gamut of the system is determined by the device you use to look at the images, which probably uses sRGB/rec709 gamut or is limited to sRGB by the OS. Which gives you the impression you are working in sRGB gamut while you are actually not, it's just the way how you look at it.
If you are working with sRGB source imagery for an sRGB output device, no one would expect that you run into problems with gamut transforms, since you don't need to apply them. Meanwhile every film camera out there shoots to some non-sRGB gamut of its own, that you want to look at on an sRGB/rec709 device and propably want to mix with imagery from other sources, so working in that field you run into problems with gamut all the time if you don't have a system to handle it. Which can (but don't have to) be aces.
* filmic blender added some output transforms including gamut translations at some point, so this is only partiallly true for the latest versions
I understand gamut agnostic as you put it and all the cameras gamut conversion necessities we in gamedev just doesn't have. But it's not a part I am curious about.
I wonder specifically about what many papers about ACES state as a way to reach more photoreal results doing more realistic GI, solving color oversturation etc. Including
https://chrisbrejon.com/cg-cinematograp ... stem-aces/link oddvisionary posted. Those are problems I am talking about.
We are kind of in a middle of discussion about implementing ACES in our game render pipeline and I am just trying to figure-out would it give us some merits or just senseless GPU atmosphere heating .
And one thing is bothering me. Every such paper demonstrates examples of "before" shows some extreme settings, weird things I never seen or get in this gamut agnostic pipeline.
So basically I'd like to see Clarisse comparison screens , ACES vs gamut agnostic as you named it demonstrating something believable. If anyone tried to make such comparison I would be appreciative for sharing