by isoyann2 » Sat Jun 06, 2020 8:55 am
There is no concept like "render button" in Clarisse. The software is designed like a real time 3d engine, everything is live. In a tradictionnal 3d software, you see a simplified representation of your 3d world, using a dedicated openGL renderer optimized for realtime, then you hit the render button and everything is sent to the renderer, and reprocessed for the high quality final output. In Clarisse there is a unique engine for both display and final. What you see in the 3d view is the same raytracing engine used for the final output, with a few settings enabled to speedup interactiviy (low AA, simplified lighting and shaders, but real, hd geometry with displacement etc...).
The best way to avoid clarisse spending time with displacement is to use the "bump only" displacement mode.