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#Isotropix_Clarisse_Clipboard_Serialization 0.94
GeometryPolygrid {
name "polygrid"
#version 0.9
copy_from "project://polygrid"
translate -96.5882223766961 5.6843418860808e-14 -35.0486467940786
uv_maps "parametric"
uv_maps_loaded yes
shading_groups "grid"
materials "project://default/material"
clip_maps "project://checker"
displacements ""
sg_shading_variables ""
visibles yes
deformers ".displacement"
size 100 100
spans 200 200
embedded_objects {
DeformerDisplacement {
name "displacement"
#version 0.9
copy_from "project://polygrid.displacement"
scale 100
texture "project://checker"
}
}
}
CameraOrthographic {
name "orthographic"
#version 0.9
copy_from "project://orthographic"
translate -96.5882223766961 52.6620053761232 -35.0486467940786
rotate -90.0000000000227 0.0 0.0
shear 0.0 0.0 0.0
scale 1 1 1
rotation_order 4097
parent ""
scale_pivot 0.0 0.0 0.0
rotate_pivot 0.0 0.0 0.0
scale_pivot_offset 0.0 0.0 0.0
rotate_pivot_offset 0.0 0.0 0.0
translate_offset 0.0 0.0 0.0
rotate_offset 0.0 0.0 0.0
scale_offset 1 1 1
rotation_offset_order 4097
size 100
}
TextureChecker {
name "checker"
#version 0.91
copy_from "project://checker"
projection 4
object_space 2
camera "project://orthographic"
}
I have a project where I am trying to project a clip map from the same camera I am using to project a displacement deformation. The above sample shows the basic concept.
Even if I project the EXACT same image that I am using for the displacement, it does not line up.
Is this a bug? Or am I misunderstanding something?
How can I line up the same image for clipping that I am using for displacement deformation?